Screenshots






Description
Every building on this hill hums at its own pace. Wheat loves summer, orchards love autumn, bees wake in spring, and huts and mills keep going through winter. Your job is to decide who goes where.
Pick a seed from the tray and tap a furrow to plant it. Tap a season to see what the hill makes in spring, summer, autumn and winter, and watch the meadow turn from blossom to gold to snow while the little windmills slow down. Neighbours matter: bees like orchards and wheat, mills like wheat, and crowding the same kind side by side costs Hum. Reach the bloom mark to win; the marks near the end of the bar ask for a cleverer layout, and the top star is the best plan that exists.
100 Hills In Ten Worlds
Seedling Slope teaches the basics, and Hut Row and Mill Race add new kinds. Rocky Terraces block furrows, Sun and Shade change what a plot gives, Pond Meadow cools the summer, Tending Fair lets you double a building's best season, Windy Ridge strips the autumn, Late Frost sleeps through spring, and the Grand Almanac mixes everything. An exact solver checked every hill: each can be won, and its three-star target is the true best layout.
Daily Hill, Meadow Run And Charms
The Daily hill is the same for everyone on that date and keeps a streak. Meadow Run strings hills together with three hearts and limited plantings per board. Stars earn free coins for 24 charms for your home hill, such as weathervanes, lanterns and little critters. No random boxes.
A golden-hour paper diorama in 3D, with drifting petals, fireflies, leaves and snow.
Free with ads, optional monthly ad-free. Free with ads. An optional monthly plan removes ads.
Plant, season, bloom
Every building on this hill hums at its own pace. Wheat loves summer, orchards love autumn, bees wake in spring, huts and mills keep going through winter. Your job is to decide who goes where.
What's New
Version 1.0 launch: 100 hills in ten worlds, a Daily hill with a streak, Meadow Run and 24 free-coin charms for your home hill.