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Yacht
Throw five glass dice, keep the ones you like and write the best line on an ink score card.
Dice Solo Two players Lessons Daily
Coming soon to the App Store Coming soon to Google Play
Yacht: glass dice thrown, two throws left Yacht hint: write 30 in Big Straight, with the reason Yacht in landscape: a completed card Yacht lesson one: keep what matches
The rules in a minute
Throw all five dice. You may keep any and re-roll the rest, twice. After your last roll, write the result on one empty line of the card. Upper lines (Aces to Sixes) add up matching dice; reach 63 there for a 35 point bonus. Lower lines pay for Choice, Four of a Kind, Full House, straights and Yacht, five of a kind. When all twelve lines are filled, the card is complete and the total is your score.
In the app
Solo score chase, a game against the computer, or two players Twelve categories and an upper-section bonus, with a preview of each line before you write it A coach hint that weighs the odds and explains its choice Hold, re-roll and undo before you commit Short lessons on holding, choosing a line, the bonus and risk A daily game with the same dice for everyone
Habits of good players Early on, chase the upper lines that make the 63 bonus reachable. A line you cannot fill is not wasted if you spend it on a poor roll. Keep pairs for a Full House or Four of a Kind; keep runs for straights.
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