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Millwhirl

Turn the sails, steer the wind

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Millwhirl

Screenshots

A windmill with turning sails against a tulip sunset
A windmill with turning sails against a tulip sunset
Level 45 with reed screens and windmills on the board
Level 45 with reed screens and windmills on the board
A reed screen beside a windmill among tulips
A reed screen beside a windmill among tulips
A windmill at golden hour with its sails turning
A windmill at golden hour with its sails turning
A row of windmills above a brick wall: 84 valleys
A row of windmills above a brick wall: 84 valleys
A three-star result beside the Pantry of flours
A three-star result beside the Pantry of flours

Description

A breeze crosses a polder at first light, and every windmill is facing the wrong way. Tap a mill and its sails swing a quarter turn. Line them up so the wind from each weather vane reaches the sails, and the whole valley starts to grind.

Each valley is a small, solvable riddle. Wind runs straight through open meadow and stops at boulders, vanes and the edge of the map. A straight mill hands the wind on. A split mill sends it out to both sides. Plan the chain, make your taps, and watch the sails catch one after another. Finish in the fewest taps for three stars. There are no timers and no lives, and undo, redo and restart are always free.

Eight Worlds, 84 Valleys

Meadow Breeze teaches the first turns. Splitting Hills adds mills that fork the wind. Brook & Boulders puts stones in the way. Three Winds brings several vanes at once. Then it gets stranger: in Reed Screens you flip woven screens that bend the wind round a corner, in Pegged Mills some mills are fixed in place and the wind has to be routed to them, and Crossed Winds and the Grand Valley mix everything on boards up to seven by seven. The reed-screen and pegged-mill valleys were checked by a solver, so each one has an answer and a true minimum.

More To Come Back To

Daily Mill: one new valley every day, with a streak that counts consecutive days. Endless Valleys: a never-ending run of fresh boards that grow harder. The Pantry: twenty-four flours and grains that open as you collect stars, free and with no luck involved.

Made To Be Looked At

A dawn-lit polder of tulip rows, dark furrowed soil, white-washed stone frames edged in Delft blue, and real 3D windmills with sails that glow warm when they catch the wind. Soft wind, creaking timber and a quiet bell. Works offline, no account needed.

Free with ads, optional monthly ad-free. Free with ads. An optional monthly plan removes ads.

Turn the sails, steer the wind

A breeze crosses a polder at first light, and every windmill is facing the wrong way. Tap a mill and its sails swing a quarter turn. Line them up so the wind from each weather vane reaches the sails, and the whole valley starts to grind.

What's New

Version 1.0 launch: 84 valleys in eight worlds, reed screens and pegged mills, a Daily Mill, endless valleys and a pantry of 24 flours.

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