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Whirrtin

Wind the key, ring the bell

Download on theApp StoreGoogle PlayComing soon
Whirrtin

Screenshots

A tin toy on a spring pad: wind, release, walk
A tin toy on a spring pad: wind, release, walk
Stage 55 with the winding dial and a spring budget
Stage 55 with the winding dial and a spring budget
A yellow tin toy beside a turntable tile
A yellow tin toy beside a turntable tile
Stage list: Felt Fields, Brick Row, Belt Alley and more
Stage list: Felt Fields, Brick Row, Belt Alley and more
A green tin toy at the edge of a gap
A green tin toy at the edge of a gap
Three stars and coins after clearing a stage
Three stars and coins after clearing a stage

Description

A tin toy, a brass key and a bell at the far end of the tray. That is the whole shop.

Whirrtin is a planning puzzle about winding up. Turn the toy's key on the dial: every notch stores one unit of spring. Let go and the toy clatters forward, spending one unit per tile, and rests wherever the spring runs out. Each stage gives you a small budget of winding for the whole walk, so the question is never "how far" but "how little". Whatever is left when the bell rings becomes your stars.

Stages start on a plain tray and grow teeth. A ramp costs two units. A felt patch drags the toy. A gap needs a three-unit hop, and a toy brick bounces it back the way it came. You can undo a wind, restart, or ask the shop clerk to demonstrate stage one. There are no timers and no lives.

Ten Worlds, Ten Twists

Every world adds one new kind of tile and then mixes it in. Gap Gully, Felt Fields and Brick Row come first. Belt Alley shoves the toy along for free. Spring Pad Park flings it two tiles ahead. Turntable Square spins it around to walk the other way. Oil Slick Slope sends it sliding until the slick ends. Tight Spring Lane caps every wind at a handful of units, and the Grand Parade throws everything at you at once. A hundred stages in all.

More Ways To Wind

The Daily Tin is one shared stage per day with a streak counter. The Parade is a run of sixty stages that climbs from world three to world ten and remembers how far you got. The Toy Chest holds twenty-four tin toys, from Pip to Grand Master, that you buy with the coins you win. Coins are earned in play and never sold.

Look And Sound

Everything sits on a lithographed tin tray under a circus tent: printed borders, rivets, a brass key and real 3D shadows, with a sunburst poster behind the menus. Each wind ticks higher, each release whirs, each step clatters and the bell rings out the win. Sound, haptics and reduced motion can each be turned off, and the game works offline with no sign-in.

Free with ads, optional monthly ad-free. Free with ads. An optional monthly plan removes ads.

Wind the key, ring the bell

A tin toy, a brass key and a bell at the far end of the tray. That is the whole shop.

What's New

Version 1.0 launch: 100 stages in ten worlds, the Daily Tin, a 60-stage Parade and a Toy Chest of 24 tin toys to buy with coins.

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